/**
 * @author:albert
 */

package com.bkbw.live.battle.database.bean;

import com.bkbw.live.common.util.Utils;

public class RoleBean {
	private int id;
	private String name;
	private int roleType;
	private int aiType;
	private int skillAiType;
	private float hearRange;
	private float visionRange;
	private float intoRange;
	private int level;
	private int weapon;
	private int shield;
	private int attack;
	private int hp;
	private int evade;
	private int armor;
	private float speed;
	private int labelType;
	private String resource;
	public int getId() {
		return id;
	}
	public void setId(int id) {
		this.id = id;
	}
	public String getName() {
		return name;
	}
	public void setName(String name) {
		this.name = name;
	}
	public int getRoleType() {
		return roleType;
	}
	public void setRoleType(int roleType) {
		this.roleType = roleType;
	}
	public int getAiType() {
		return aiType;
	}
	public void setAiType(int aiType) {
		this.aiType = aiType;
	}
	public int getSkillAiType() {
		return skillAiType;
	}
	public void setSkillAiType(int skillAiType) {
		this.skillAiType = skillAiType;
	}
	public float getHearRange() {
		return hearRange;
	}
	public void setHearRange(float hearRange) {
		this.hearRange = hearRange;
	}
	public float getVisionRange() {
		return visionRange;
	}
	public void setVisionRange(float visionRange) {
		this.visionRange = visionRange;
	}
	public float getIntoRange() {
		return intoRange;
	}
	public void setIntoRange(float intoRange) {
		this.intoRange = intoRange;
	}
	public int getLevel() {
		return level;
	}
	public void setLevel(int level) {
		this.level = level;
	}
	public int getWeapon() {
		return weapon;
	}
	public void setWeapon(int weapon) {
		this.weapon = weapon;
	}
	public int getShield() {
		return shield;
	}
	public void setShield(int shield) {
		this.shield = shield;
	}
	public int getAttack() {
		return attack;
	}
	public void setAttack(int attack) {
		this.attack = attack;
	}
	public int getHp() {
		return hp;
	}
	public void setHp(int hp) {
		this.hp = hp;
	}
	public int getEvade() {
		return evade;
	}
	public void setEvade(int evade) {
		this.evade = evade;
	}
	public int getArmor() {
		return armor;
	}
	public void setArmor(int armor) {
		this.armor = armor;
	}
	public float getSpeed() {
		return speed;
	}
	public void setSpeed(float speed) {
		this.speed = speed;
	}
	public int getLabelType() {
		return labelType;
	}
	public void setLabelType(int labelType) {
		this.labelType = labelType;
	}
	
	public String getResource() {
		return resource;
	}
	public void setResource(String resource) {
		this.resource = resource;
	}
	@Override
	public String toString() {
		return Utils.getFields(this);
	}
}
